MISSION OBJECTIVE: FOLLOW THE TRENCHCOATED RENEGADE! | ||
Be advised that the water you've emerged from is extremely cold. Try not to submerge yourself again in it's icy depths, as it could lead to sneezing and eventual hypothermia. You'll have noted a figure in a brown trench coat ascending the elevator. He has stated that he's about to "swat dwon some bothersome flies." We're hoping he isn't referring to the two F16's we've sent on a recon mission. We're identifyng the individual from our renegade files at the moment. Expect the details shortly once a positive identification has been made. | As you dry off, view the surrounding cavern. A criss-crossing lattice of metal supports prevents a rock fall, but is also infested with brown Alaskan field mice. Note the four main sets of strage boxes that lead to a naturally stealth-based environment. Two guards clad in snow camo-gear are currently patrolling, and must be avoided or executed with the maximum of caution. Once you've reached elevator number 31, gain entry to the bases main entrance, and remove the rest of your scuba gear. Be careful Solid Snake, we're all counting on you! |
FOX HOUND BRIEFING: LEARN MORE ABOUT THE TERRORIST PLAN! | ||
Your first port of call after descending from the Hangar are the Holding Cells. You may continue further down to Basement 2, but a number of key items and information needs to be obtained from this zone first. The squallid living conditions show that the two prisoners located in this area need to be rescued at the earliest opportunity. Initially, this area is unguarded, and remember to investigate all areas, as the air ducts become inpenetrable later into the game. | Sweeping scans of this zone have uncovered three life froms, two which are possible allies. Despite the lack of guard activity, the most profficient way of infiltration is through the air ducts. Finally, note that you'll return to this section for a fleeting moment much later into the game. Note that at this time, machine-gun cameras will have been installed, thwarting your progress. For now however, your mission is clear; rescue the hostages! |
FOX HOUND BRIEFING: CROSS TO THE NUKE BUILDING! | ||
Chilling winds should not detract your attention from the task at hand - that of securing a way into the main terrorist compound. Tactical tracking date from teh Knee Cap has pinpointed an Abrams class M1 Main Battle Tank prowling this stretch of snow. Be on your guard! | Beware of deadly mines laid in preperation for your arrival. These explosive Claymores maybe be spotted in a number of ways, deactivated and stored in your own inventory. Finally, remember to check the small hidden alcove near the left-hand thin metal tower for Chaff Grenades. |
FOX HOUND BRIEFING: DO NOT ENGAGE IN GUNFIRE!! | ||
Warning! The area you are about to enter is extremely hazardous! This is the main storeage depot for Shadow Moses Island's nuclear warheads and missiles. Once you have infiltrated this structure, on no account bring any arms to bear. Even the slightest damage to the casing of the warheads could cuse a major and fatal radiation leak. Note that all the patrolling soldiers wear protective clothing for a reason, our olfactory sensors have uncovered large reservoirs of nerve gas that will be released upon your discovery. We analyzed the compounds present in the | Tank Hangar Exit air and concluded that they are the same chemicals. Meryl Silverburgh has already entered the facility (as she has acquired Level 5 Security Clearance), and is waiting for you on a lower level. For now, you must remain undetected in the Storage Depot, before descending to claim a piece of experimental military hardware, the Nikita Personal Remote Guided Rocket Launcher (PRGRL). Find Meryl quickly before she is discovered Solid Snake, as the enemy seems to be toying with you at the moment. |
FOX HOUND BRIEFING: NIKITA LESSONS AND SARIN GAS! | ||
Meryl's last transmission has been traced to this area, a sub-basement level above the main laboratory marked B1. Think of this as a way point between the previously explored building and the subsequent compound. Two main areas to explore here; a level 5 door that is believed to lead to a Commander's office of some kind (intensive radar jamming has prevented us from discerning the exact nature of this area... but we're working on it!), and a computer terminal room formerly used to devise tactical operations. | In level B2, the terrorists have left a little surprise for you in the form of Sarin nerve gas. The number of Gun Cameras denotes this area's high security level, and those operatives without the benefits of a gas mask will suffer terribly. The right combination of Chaff Grenades, a gas mask, and dodging will get gain you an audience with Chief Engineer Doctor Hal Emmerich. Remember to deactive the electrical floor before stepping on it... |
FOX HOUND BRIEFING: ENGAGE THE MASTER OF STEALTH... | ||
A trained operative like yourself can smell the stench of death in the air, and by the sounds of the fighting you can hear in close proximity, there appears to be a feast of carnage occuring within yards of you. Once you uncover the mass of bloody corpses and the party responsible, an intense struggle ensues. Note that our data imaging analysis of the Laboratory even extends to the position of the dying Genome soldiers. | A man capable of such wanton ferocity must be a combat veteran with some degree of bloodlust. The identity of this individual must be uncovered, and his relationship to the mission identified. He is certainly no member of the Fox-Hound renegades, but his threatening presence does place this operation in jeopardy. Defend the honor of this operation...and try not to use any guns in doing so. |
FOX HOUND BRIEFING: A MEETING WITH MERYL AND MANTIS! | ||
Exceedingly intense psychic emanations have been traced to this area of the Nuclear Storage Building Basement. Your continuing task is to locat Miss Silverburgh and identify her from the remaining Genome Guards in this zone. She is dressed for the occasion, so watch for her 'wigglish' way of walking. This is also your first and only trip to the Women's Bathroom, after which you'll need to enter the main domain of Psycho Mantis, a Fox-Hound renegade with both stealth and unfathomable psychic energy. | Gain an audience with this monster, as he must be taken out of the Fox-Hound ranks by any means necessary. Watch Meryl, as her psychic defenses may not be as highly tuned as yours, and pay close attention to anything Psycho Mantis says, for he is the most devious of all the Fox-Hound rebels. After your confrontation with Psycho Mantis, locate the hidden exit from the Commander's Room, exit the building and try to find a route to the main Communications Tower. |
MISSION OBJECTIVE: RETURN FOR ACCURATE ORDINANCE | ||
A massive towering structure greets you. This is the Communications Tower A, one of the twin structure in this base, and an area that must be explored before the location of the Metal Gear can be determined. Be vigilant, as our imaging system has picked up heat sources along the Tower's Perimeter. Take care, the entryway is littered with Claymores. | As you continue, a sharpshooter picks Meryl as a target, badly wounding her. This leads to a frantic backtrack for a piece of killing equipment suitable for this confrontation. Hurry back to this location, and face the sniper in a one-on-one confrontation where the steadiest hand wins the day, then continue on into Communications Tower A. |
FOX HOUND BRIEFING: ESCAPE THE CELL WITHOUT FRYING! | ||
This stealth infiltration mission has taken a turn for the worse. You are about to gain audience with three of the Fox-Hound renegades, Liquid Snake, Revolver Ocelot and Sniper Wolf. From blueprints of the torture equipment, this looks to have been taken from Spetsnaz (possibly as a gift) and 'customized' by an interrogation professional, the now one-handed Revolver Ocelot. | After your body is wracked with pain, you'll possibly be deposited in a holding cell nearby. As your disorientation wears off, you'll receive a number of additional visits to the 'chair'. Your priority now is to retrieve your equipment and escape the cells, winding your way back to the Comm-Tower. Radar tracking shows you to be back somewhere in the initial complex, possibly near the Holding Cells. |
MISSION OBJECTIVES: GAIN ACCESS TO THE ROOF! | ||
With a new sense of freedom and a higher security clearance, prepare to spend some time restocking your item collection. This section devotes some time to checking back through previously explored areas, locating items you didn't have the ability to take, and trekking back to the Comm. Tower. Headquarters has been charting your progress, soldier, and will react accordingly depending on your performance in the Medical Room. Did you submit, soldier? | Be increasingly wary and vigilant in these previously explored sectors. Complacency can be a killer here, as tightened security has lead to the installation of Gun Cameras in locations where none existed previously. Lastly, you have an exceptionally long climb up a 27-floor tower to complete, so prepare for some intense scrambling up stairs to the end of this section, along with a serious rappelling afterwards. Stealth must be combined with quick-thinking action! |
MISSION OBJECTIVE: SWAT THE GUNSHIP OUT OF THE SKY! | ||
An exceptionally capable pilot encased in over 12,000 kilograms of highly maneuverable stealth helicopter stands between you and your descension into the hidden underground base. | The fallen wreckage of the disintegrated satellite dish still lies creaking in the wind. Take care not to box yourself into the corner in the middle of this frantic combat. Heed not Liquid Snake's mocking cries - simply steady your aim, place a rocket squarely at the Hind, and take cover! Liquid Snake may have shot down two F16 jets, but he's about to face a target to really test his Gunship skills. |
FOX HOUND BRIEFING: A FINAL SNIPE BETWEEN WOLF AND SNAKE! | ||
The Wolf howls tonight! This area looks to be ideal grounds for a sniping duel, as it includes limited visibility, wind, darkness, coniferous pine trees and undulating terrain. Remember your sniping training from previous confronations (both with Sniper Wolf and normal Genome troopers), steady your aim and prepare for some intense aiming! | Once you've dispatched Wolf into the night, make a good search of the surrounding snowfield, as there's a number of interesting areas you may miss if you're hasty. One of these even suggest that Liquid Snake may be still alive... Once your snow trek is complete, carefully collect all the items from the storage areas that you can. May the best aim win! |
MISSION OBJECTIVE: STAY OUT OF THE HEAT, SNAKE! | ||
A hot smelting pit used in the construction of a giant Mech has been located under the Shadow Moses Base. Armstech's little secret holds more than a few surprises, but only one real tricky situation; crossing the smelting pit to the other side. | Once over, try not to attract too much attention; instead located any items you see fit, including those located near the pit itself. Once you're satisfied that you've cleared the area, depart through the strong doors. You're nearing your objective. Don't fail us now! |
MISSION OBJECTIVE: DEFEAT THE GIGANTIC SHAMAN IN BATTLE! | ||
A mighty warrior has challenged you. Be honored to fight such an individual! Unfortunately for you, this powerhouse has a Gatling gun strapped to himself, allowing masses of bullets to rip apart the grid-like warehouse combat zone. | As he stomps about and clanks his gigantic gun, utilize the biggest pieces of killing ordinance you can muster. Face this gian and return fire with Stinger (or Nikita) missiles... or perhaps a spot of Claymore laying. Your many options are detailed below. |
FOX HOUND BRIEFING: LEARN THE SECRET OF THE PAL KEY! | ||
Those operatives seeking to fill their Stinger missile silo with enough rockets to take apart a medium-sized town may return to the Sniper's lair and investigate the level 7 storage chamber. Return through a nest of Gun Cameras into a spectacular hiddern cavern. This is the home of the gigantic Metal Gear mech, currently deactivated and stationary. | Let's keep it that way. You have one PAL key, so perhaps the remaining keys are located in the central observation tower. You'll have to get there first, though. Once there, receive instruction about how to stop the launch, and hurry - we haven't much time. It is crucial that you halt the madman known as Liquid Snake! |